Table of Contents

Class ReloadingWeaponEventArgs

Namespace
Exiled.Events.EventArgs.Player
Assembly
Exiled.Events.dll

Contains all information before a player's weapon is reloaded.

public class ReloadingWeaponEventArgs : IFirearmEvent, IItemEvent, IPlayerEvent, IDeniableEvent, IExiledEvent
Inheritance
ReloadingWeaponEventArgs
Implements
Inherited Members
Extension Methods

Constructors

ReloadingWeaponEventArgs(Firearm)

Initializes a new instance of the ReloadingWeaponEventArgs class.

public ReloadingWeaponEventArgs(Firearm firearm)

Parameters

firearm Firearm

Properties

Firearm

Gets the Firearm being reloaded.

public Firearm Firearm { get; }

Property Value

Firearm

IsAllowed

Gets or sets a value indicating whether the weapon can be reloaded.

public bool IsAllowed { get; set; }

Property Value

bool

Item

Gets the Item triggering the event.

public Item Item { get; }

Property Value

Item

Player

Gets the player who's reloading the weapon.

public Player Player { get; }

Property Value

Player