Table of Contents

Class CollisionHandler

Namespace
Exiled.API.Features.Components
Assembly
Exiled.API.dll

Collision Handler for grenades.

public class CollisionHandler : MonoBehaviour
Inheritance
Object
Component
Behaviour
MonoBehaviour
CollisionHandler
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags
Extension Methods

Properties

Grenade

Gets the grenade itself.

public EffectGrenade Grenade { get; }

Property Value

EffectGrenade

Owner

Gets the thrower of the grenade.

public GameObject Owner { get; }

Property Value

GameObject

Methods

Init(GameObject, ThrownProjectile)

Inits the CollisionHandler object.

public void Init(GameObject owner, ThrownProjectile grenade)

Parameters

owner GameObject

The grenade owner.

grenade ThrownProjectile

The grenade component.