Namespace Exiled.API.Features.Core
Namespaces
Classes
- EBehaviour
EBehaviour is a versatile component designed to enhance the functionality of playable characters.
It can be easily integrated with various types of playable characters, making it a valuable tool for user-defined playable character behaviours.
- EObject
The base class of all Exiled objects.
- StaticActor
This is a generic Singleton implementation for components.
Create a derived class of the script you want to "Singletonize"
- TickComponent
The component which handles tick related features.
- TypeCastObject<T>
The interface which allows defined objects to be cast to each other.