Table of Contents

Namespace Exiled.API.Features.Core

Namespaces

Exiled.API.Features.Core.Attributes
Exiled.API.Features.Core.Generic
Exiled.API.Features.Core.Interfaces
Exiled.API.Features.Core.StateMachine
Exiled.API.Features.Core.UserSettings

Classes

EActor

Actor is the base class for a EObject that can be placed or spawned in-game.

EBehaviour

EBehaviour is a versatile component designed to enhance the functionality of playable characters.
It can be easily integrated with various types of playable characters, making it a valuable tool for user-defined playable character behaviours.

EObject

The base class of all Exiled objects.

StaticActor

This is a generic Singleton implementation for components.
Create a derived class of the script you want to "Singletonize"

TickComponent

The component which handles tick related features.

TypeCastObject<T>

The interface which allows defined objects to be cast to each other.