Class ItemExtensions
- Namespace
- Exiled.API.Extensions
- Assembly
- Exiled.API.dll
A set of extensions for ItemType.
public static class ItemExtensions
- Inheritance
-
ItemExtensions
- Inherited Members
Methods
GetAmmoType(ItemType)
Converts a valid ammo ItemType into an AmmoType.
public static AmmoType GetAmmoType(this ItemType type)
Parameters
type
ItemTypeThe ItemType to convert.
Returns
- AmmoType
The ammo type of the given item type.
GetAttachmentIdentifiers(FirearmType, uint)
Gets all AttachmentIdentifiers present on a FirearmType.
public static IEnumerable<AttachmentIdentifier> GetAttachmentIdentifiers(this FirearmType type, uint code)
Parameters
type
FirearmTypeThe FirearmType to iterate over.
code
uintThe uint value which represents the attachments code to check.
Returns
- IEnumerable<AttachmentIdentifier>
A IEnumerable<T> of AttachmentIdentifier value which represents all the attachments present on the specified ItemType.
GetAttachmentsCode(IEnumerable<AttachmentIdentifier>)
Gets the value resulting from the sum of all elements within a specific IEnumerable<T> of AttachmentIdentifier.
public static uint GetAttachmentsCode(this IEnumerable<AttachmentIdentifier> identifiers)
Parameters
identifiers
IEnumerable<AttachmentIdentifier>The IEnumerable<T> of AttachmentIdentifier to compute.
Returns
GetBaseCode(FirearmType)
Gets the base code of the specified FirearmType.
public static uint GetBaseCode(this FirearmType type)
Parameters
type
FirearmTypeThe FirearmType to check.
Returns
- uint
The corresponding base code.
GetCategory(ItemType)
Gets the ItemCategory of the specified ItemType.
public static ItemCategory GetCategory(this ItemType type)
Parameters
type
ItemTypeThe ItemType to check.
Returns
- ItemCategory
ItemCategory of the specified ItemType.
GetFirearmType(ItemType)
Converts a valid firearm ItemType into a FirearmType.
public static FirearmType GetFirearmType(this ItemType type)
Parameters
type
ItemTypeThe ItemType to convert.
Returns
- FirearmType
The firearm type of the given item.
GetItemBase(ItemType)
Given an ItemType, returns the matching InventorySystem.Items.ItemBase.
public static ItemBase GetItemBase(this ItemType type)
Parameters
type
ItemTypeThe ItemType.
Returns
- ItemBase
The InventorySystem.Items.ItemBase, or null if not found.
GetItemBase<T>(ItemType)
Given an ItemType, returns the matching InventorySystem.Items.ItemBase, casted to T
.
public static T GetItemBase<T>(this ItemType type) where T : ItemBase
Parameters
type
ItemTypeThe ItemType.
Returns
- T
The InventorySystem.Items.ItemBase casted to
T
, or null if not found or couldn't be casted.
Type Parameters
T
The type to cast the InventorySystem.Items.ItemBase to.
GetItemType(AmmoType)
Converts an AmmoType into it's corresponding ItemType.
public static ItemType GetItemType(this AmmoType type)
Parameters
Returns
- ItemType
The Item type of the specified ammo.
GetItemType(FirearmType)
Converts a FirearmType into it's corresponding ItemType.
public static ItemType GetItemType(this FirearmType type)
Parameters
type
FirearmTypeThe FirearmType to convert.
Returns
- ItemType
The Item type of the specified firearm.
GetItemType(ProjectileType)
Converts a ProjectileType into the corresponding ItemType.
public static ItemType GetItemType(this ProjectileType type)
Parameters
type
ProjectileTypeThe ProjectileType to convert.
Returns
- ItemType
The Item type of the specified grenade.
GetItemTypes(IEnumerable<Item>)
Converts a IEnumerable<T> of Items into the corresponding IEnumerable<T> of ItemTypes.
public static IEnumerable<ItemType> GetItemTypes(this IEnumerable<Item> items)
Parameters
items
IEnumerable<Item>The items to convert.
Returns
- IEnumerable<ItemType>
A new List<T> of ItemTypes.
GetMaxAmmo(FirearmType)
Gets the maximum ammo of a weapon.
public static int GetMaxAmmo(this FirearmType item)
Parameters
item
FirearmTypeThe weapon that you want to get maximum of.
Returns
- int
Returns the maximum.
GetPickupBase(ItemType)
Given an ItemType, returns the matching InventorySystem.Items.Pickups.ItemPickupBase.
public static ItemPickupBase GetPickupBase(this ItemType type)
Parameters
type
ItemTypeThe ItemType.
Returns
- ItemPickupBase
The InventorySystem.Items.Pickups.ItemPickupBase, or null if not found.
GetProjectileType(ItemType)
Converts a valid projectile ItemType into a ProjectileType.
public static ProjectileType GetProjectileType(this ItemType type)
Parameters
type
ItemTypeThe ItemType to convert.
Returns
- ProjectileType
The projectile type of the given item type, or None if the provided item type is not a projectile.
GetWeaponAmmoType(FirearmType)
Returns the AmmoType of the weapon is using.
public static AmmoType GetWeaponAmmoType(this FirearmType type)
Parameters
type
FirearmTypeThe FirearmType to convert.
Returns
- AmmoType
The given weapon's AmmoType.
HasAttachment(Firearm, AttachmentName)
Checks if the specified Firearm has the specified InventorySystem.Items.Firearms.Attachments.AttachmentName.
public static bool HasAttachment(this Firearm firearm, AttachmentName attachment)
Parameters
firearm
FirearmWeapon to check.
attachment
AttachmentNameAttachment to check.
Returns
- bool
true
if weapon has the specified attachment. Otherwise,false
.
IsAmmo(ItemType)
Check if an item is an ammo.
public static bool IsAmmo(this ItemType item)
Parameters
item
ItemTypeThe item to be checked.
Returns
- bool
Returns whether the ItemType is an ammo.
IsArmor(ItemType)
Check if a ItemType is an armor item.
public static bool IsArmor(this ItemType type)
Parameters
type
ItemTypeThe item to be checked.
Returns
- bool
Returns whether the ItemType is an armor.
IsKeycard(ItemType)
Check if an item is a keycard.
public static bool IsKeycard(this ItemType type)
Parameters
type
ItemTypeThe item to be checked.
Returns
- bool
Returns whether the ItemType is a keycard.
IsMedical(ItemType)
Check if an item is a medical item.
public static bool IsMedical(this ItemType type)
Parameters
type
ItemTypeThe item to be checked.
Returns
- bool
Returns whether the ItemType is a medical item.
IsScp(ItemType)
Check if an item is an SCP.
public static bool IsScp(this ItemType type)
Parameters
type
ItemTypeThe item to be checked.
Returns
- bool
Returns whether the ItemType is an SCP.
IsThrowable(ItemType)
Check if an item is a throwable item.
public static bool IsThrowable(this ItemType type)
Parameters
type
ItemTypeThe item to be checked.
Returns
- bool
Returns whether the ItemType is a throwable item.
IsUtility(ItemType)
Check if an item is a utility item.
public static bool IsUtility(this ItemType type)
Parameters
type
ItemTypeThe item to be checked.
Returns
- bool
Returns whether the ItemType is an utilty item.
IsWeapon(ItemType, bool)
Check if an item is a weapon.
public static bool IsWeapon(this ItemType type, bool checkMicro = true)
Parameters
type
ItemTypeThe item to be checked.
checkMicro
boolIndicates whether the MicroHID item should be taken into account.
Returns
- bool
Returns whether the ItemType is a weapon.
TryGetAttachments(FirearmType, uint, out IEnumerable<AttachmentIdentifier>)
Tries to get all AttachmentIdentifiers present on a FirearmType.
public static bool TryGetAttachments(this FirearmType type, uint code, out IEnumerable<AttachmentIdentifier> identifiers)
Parameters
type
FirearmTypeThe FirearmType to iterate over.
code
uintThe uint value which represents the attachments code to check.
identifiers
IEnumerable<AttachmentIdentifier>The attachments present on the specified FirearmType.
Returns
- bool
true if the specified FirearmType is a weapon.